/*
 *  $Id: KingOfDead.cs 1051 2010-05-18 22:10:41Z thenn.erannor $
 *  This file is a part of Ragima CCG.
 *  (C) 2008 Ragima development group.
 *
 *  Licensed under the terms of the GNU GPL License version 2.
 *
 */

namespace Ragima.Cards001.Darkness.Creatures {
    public class KingOfDead: CreatureCard {
        public KingOfDead(): base("001_d_c_king_of_dead") {
            Level = CompleteLevel.ReadyForTest;
            Element = ElementType.Darkness;
            Value = 100;
            Damage = 5;
            Health = 6;
            AddManaCost(ElementType.Darkness, 7);
        }
        public override void SetNaturalAffects(ICollector<Affect> affects) {
            affects.Add<Affects.Undead>();
            affects.Add(new Affects.Undying(4));
        }
        public override void SetAbilities(ICollector<AbilityCard> abilities) {
            abilities.Add<Abilities.DarknessCall>();
            abilities.Add<Abilities.UnholyLight>();
        }
    }
}
